General
Parent System
Specifies the parent system for the object. Recently used systems that are appropriate to assign as the parent system for this object display in the list along with the Select from Workspace and Select from Model options. The most recently used system displays at the top.
The parent system of the object must have an Approval Status of Working before you can change the Parent System value. If the Approval Status of the parent system is not set to Working, this value is read-only.
Select Interactively
Turns on or off the interactive selection. When this option is on, you can select the parent object in a graphic view or any of the explorers.
Select from Workspace
Displays the Select Parent System Dialog with the Workspace tab open. The workspace is the subset of the active model database you specified when you started your design session. Navigate the hierarchy to select the parent system, and then select OK.
Select from Model
Displays the Select Parent System Dialog with the Model tab open. The model is all the objects in the active model database, including those that are not part of your workspace. Navigate the hierarchy to select the parent system, and then select OK.
Name
Specifies the name of the selected object. If the name is too long to entirely display in the box, point to the box to display the complete name as a tool tip. If the name is not defined by a rule, displays. If this name is generated by a naming rule, displays. If you enter a name in this box, Smart 3Dx automatically changes the naming rule to User Defined.
Type
Specifies the type of coordinate system to place.
Grids
Uses East, North, and Elevation to define the three coordinate system axes. Coordinate system can only be rotated with respect to the Elevation axis (Z-axis). Naming rules for the elevation and grid plane names generally use E, N, and EL. Grid lines are placed by default.
Ship
Uses X, Y, and Z to define the three coordinate system axes. Naming rules for the elevation (Z) and grid plane names generally use F, L, and D. Grid lines are not placed by default but can be placed if you want.
Rectangular
Coordinate system has rectangular grid lines.
Cylindrical
Coordinate system has cylindrical grid lines.
Both
Coordinate system has both rectangular and cylindrical grid lines.
Global Origin
Specifies the origin location of the coordinate system that you are placing relative to the global coordinate system.
Axis
Specifies the axis that you want to use to define the rotation of the coordinate system that you are placing. You can select the North, South, East, or West axis for a Grids type, or X, -X, Y. or -Y for a Ship type.
Y Axis Direction
Displays or sets the bearing angle for the axis. This box displays the bearing angle defined by the origin and the point that you defined in the Axis box. Valid values are 0 to 90.
Position and Orientation
Move
Moves the selected object.
Move From Position (Ctrl + T)
Specifies the point from which to start the move.
Move To Position (T)
Specifies the point at which to finish the move.
No Constraint (CTRL + 6)
Objects are free to move in any direction.
East
Y-axis and Z-axis coordinates are locked. Object moves freely along the X-axis.
North
X-axis and Z-axis coordinates are locked. Object moves freely along the Y-axis.
Elevation
X-axis and Y-axis coordinates are locked. Object moves freely along the Z-axis.
Elevation Plane (CTRL + 1)
Z-axis coordinate is locked. Object moves freely in the X-Y coordinate plane.
East-West Plane (CTRL + 3)
X-axis coordinate is locked. Object moves freely in the Y-Z coordinate plane.
North-South Plane (CTRL + 2)
Y-axis coordinate is locked. Object moves freely in the X-Z coordinate plane.
Rotate (Ctrl + R)
Starts rotation for the selected object. See Rotate equipment.
Press RIGHT and click Rotate to rotate the object 90 degrees clockwise about the active axis.
Press LEFT and click Rotate to rotate the object 90 degrees counter-clockwise about the active axis.
Angle Step
Specifies the angle about the axis that the object rotates when you select Step Rotation . Enter a value in the Angle Step box or select a blank space in the control panel to remove the input focus from the box.
Press G to set the focus to the active graphic view.
Press CTRL+LEFT to rotate the object clockwise one step about the Axis.
Press CTRL+SHIFT+LEFT to rotate the object counter-clockwise one step about the Axis.
Step Rotation
Rotates the object corresponding to the defined angle one step about the active axis. This control is not available if Angle Step is undefined or is set to zero.
Select a blank space in the control panel to remove the input focus, and then press G to set the focus to the active graphic view.
Press SHIFT to rotate the object counter-clockwise.
Active Axis for Rotation (UP arrow)
Specifies the axis about which Smart 3Dx rotates the object. The available options include: X-Axis, Y-Axis, and Z-Axis.
This option does not display for grids.
Reposition Rotate Origin
Moves the rotation triad to a position that you specify. The rotation triad indicates the point about which the rotation occurs. Select a point in the graphic view to specify the new location.
Reset Rotate Origin
Moves the rotation triad origin to the origin of the selected object.
If keyboard shortcuts are not working when you move or rotate objects, select the application title bar to reset the focus. Smart 3Dx indicates focus by displaying the bright blue border.
Grids
Grids
Opens the Grids Dialog that is used to define planes and grid lines locations for this coordinate system.
Completion
Cancel (ESC)
Cancels all changes and exits the command.
Finish (CTRL + ENTER)
Saves all changes and exits the command.
Finish and Modify (CTRL + SHIFT + ENTER)
Saves all changes, and then selects the objects for modification.