Click in the bottom left corner of a graphic view to open this dialog.
Projection Mode
Specifies how close and at what angle objects appear in the workspace.
Orthographic
The display uses a parallel projection.
Render Mode
Determines the physical appearance of 3D objects in the workspace. The available options are described below.
When you select the Smooth Shaded or Shaded with Hardware Enhanced Edges rendering options in Orthographic mode, you may encounter an issue in which not all objects are visible. To correct this, you can add the line DisplayEdgeOnGraphics = 1 under the [ViewSettings] section in the CoreDisplaySettings.ini display configuration file located in [Product Folder]/Core/Shared/bin. The value "1" turns on the option; a "0" value turns the option off. However, be aware that this configuration setting can affect the overall display performance. For more information, we recommend that you contact customer support.
Outline
Displays objects with edges as a single line and the surfaces solid. Edge lines and faces not within the normal view are hidden. This setting provides a fast and simple way to review spacing relationships between objects. Because this view involves hidden lines, the display is less cluttered.
Smooth Shaded
Displays objects in a solid format with smooth shaded surfaces.
Smooth Shaded with Enhanced Edges
Displays objects the same as the Smooth Shaded option but with a dark line emphasizing the edges of the objects.
Smooth Shaded with Hardware Enhanced Edges
Provides a faster solution for displaying enhanced edges. This option is an alternate display option to Smooth Shaded with Enhanced Edges in that it uses the software running on your system's video card.
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The Smooth Shaded with Hardware Enhanced Edges mode does not support the high quality, anti-alias smooth edge display.
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This option may not be supported by your graphics driver and/or graphics card. Smart 3Dx checks your system information and does not display this option if it is not supported. Loading a new graphics driver could make this option available.
Smooth Shaded Options
Smooth Lighting (Phong Shading) - Provides higher quality rendering of 3D objects using smoother (pixel level) shading based on the object’s material properties. Rendering performance might be impacted.
Proximity Shadows (Ambient Occlusion) - Provides a more realistic lighting for objects by accentuating small surface details and adding soft shadows. The example shows 3D objects before and then after with ambient occlusion activated.
Before:
After (notice the added soft shadows):
Cast Shadows - Specifies that the objects in the model cast shadows.