Click in the bottom left corner of a graphic view to open this dialog.
Ambient from 0 to 100
Specifies the light that surrounds everything in your display. A common value of ambient light is 25.
Brightness from 0 to 10
Specifies the exposure of light on the model that changes the intensity of the colors in the image. This is similar to setting the aperture and shutter speed of a camera. The value for this field is between 0 and 10.
Sun Angles
Horizontal from -180 to 180 degrees
Defines the horizontal angle of the sunlight coming into the model. The values for this field are between -180.0 and +180.0. Positive values are counterclockwise along a horizontal plane.
Vertical from -180 to 180 degrees
Defines the vertical angle of light coming into the model. The values for this field are between - 180.0 and +180.0.
Relative to North
Specifies whether the horizontal and vertical angles of light are relative to model North or relative to the direction of the Main view.
Two-sided
Produces a major reduction in thin-volume coincident surface flashing during animations (especially on thin I-beams). Using this option requires more processing resources and may result in decreased performance, which varies by video driver and graphics card.