Rotates a display set around a point along each of the three axis in any possible order.
Use rotation points on each axis
Check this option to set a separate rotation point on each of the three axes ( X, Y or Z ).
Three axis rotation order
Selects a preferred matrix multiplication order. Because matrix multiplication is not commutative, the order of applying the rotation around each axis is important. A rotation matrix is first built from each rotation point data, then the three points are built into 3 rotation matrices that are then multiplied to compute the final rotation matrix. The order of composition of the matrix does control the final orientation of the rotated display set.
Plan (Elevation or Z axis) reference origin
Selects the Z axis reference origin point. The key in fields are the North, East, and Elevation coordinates. Pick Point allows you to select a 3D rotation point graphically.
Front (North or Y axis) reference origin
Selects the Y axis reference origin point. The key in fields are the North, East, and Elevation coordinates. Pick Point allows you to select a 3D rotation point graphically.
Side (East or X axis) reference origin
Selects the X axis reference origin point. The key in fields are the North, East, and Elevation coordinates. Pick Point allows you to select a 3D rotation point graphically.
For more information about selecting 3D points using the Pick Point command, see Placing 3D Points.