Edit Source Lights Dialog Box - Intergraph Smart Review - Help

Intergraph Smart Review Help

Language
English
Product
Intergraph Smart Review
Search by Category
Help
SmartPlant Foundation / SDx Version
7.1 (2018 R1)
Smart Review Version
13.x(2018)

Selects a light in the model and then edit all properties of the light. Lights placed using MicroStation cannot be edited.

Search

Specifies search criteria to find files containing the given pattern or selected object. See Search Dialog Box.

Lights

Displays all the lights currently in the model using the format (State, Type, Usage). If you select more than one light, the dialog box cycles through each light individually until all the specified lights have been edited.

Light State

If the source light is used by the raytracer, the light state is on. Otherwise, it is off. For a light to be used by the raytracer, the following conditions must be met. If no light meets all of the conditions, Smart Review displays a message in the Text window stating that a flashbulb is used to illuminate the scene.

  • The source light is activated within its own individual settings.

  • The source light is on a visible level.

  • The source light is in a visible display set or if Ungrouped Elements is visible.

  • If the source light is a MicroStation light, the Photo-Realism setting to activate all MicroStation lights must be on.

Light Type

If the source light is a MicroStation type light, it will display as such; otherwise, the light type displays as Editable. Smart Review does not allow you to edit or delete MicroStation lights.

Light Usage

If source lighting is activated for the shaded view, then the indicator displays OpenGL + a slot number indicating which OpenGL hardware slot number is being used for the source light (if any). If source lighting is not activated for the shaded view, this indicator displays Raytrace. This light usage indicator is helpful in determining which source lights (if any) are actually being used in the shaded view.

OpenGL supports only a limited number of source lights, depending on the video card and driver implementation, whereas the raytracer can use a virtually unlimited number of lights. The OpenGL standard guarantees that a minimum of eight lights is supported. For more information, see Rendering Photo-Realistic Images.

See Also

Edit Source Light
Information Tab (Edit Display Set Position Dialog Box)
Environment Tab (Photo-Realism Settings Dialog Box)