Troubleshooting: Animation and Lighting - Intergraph Smart Review - Help

Intergraph Smart Review Help

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Intergraph Smart Review
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SmartPlant Foundation / SDx Version
7.1 (2018 R1)
Smart Review Version
13.x(2018)

Problem

Solution

See...

Flicker on thin volumes

Turn on two-sided lighting. Thin volumes such as I- beams may have a special type of coincident surface bleed through caused by the back side of the I-beam behaving as a coincident surface with the front side of the I-beam at some view angles.

Lighting Tab (View Settings Dialog Box)

Coincident surface shading issues

Coincident surface bleed through occurs when two surfaces are defined at the same coordinates. This problem is especially obvious when two planes are coincident on the ground, floors or walls of a plant.

To work around the coincident surface flicker problem:

1. Turn off the level of all but one of the coincident planes in the offending files.

2. Assign the same material and /or color to all elements coincident at one place. This will help disguise the bleed through problem.

Level Settings Dialog Box

Assign Materials

Flicker caused by element center lines and line strings

During motion the lines may show up at some view angles, causing some flickering to occur. We recommend not keeping the lines and line strings when creating the project database.

Options Tab (Create Project Dialog Box)

Improve curvature of many circular graphic elements

Increase the stroking tolerance from the minimum setting of 16 to give a smoother curve on round surfaces such as pipes, elbows, valves, and so on. Increasing the stroking tolerance to between 30 and 50 is usually adequate to give smoothly stroked curves on basic circular elements. Increasing this setting may reduce performance but will improve visual quality.

Stroking Tolerance Command

Lighten or darken the display

Adjust the ambient and brightness settings. If you have the Photo-Realism module, add lights to the model.

Lighting Tab (View Settings Dialog Box)

Rendering Photo-Realistic Images

OpenGL lights too bright in shaded modes

Reduce the brightness setting on the View > Settings > View > Lighting dialog box. Reducing the brightness may help most with directional and positional lights.

Lighting Tab (View Settings Dialog Box)