Part Editor Object Attribute Manager Dialog - Intergraph Smart 3D - Help - Hexagon

Intergraph Smart 3D Structural Manufacturing

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Intergraph Smart 3D
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Structural Manufacturing
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Smart 3D Version
13

Displays options to control general part attributes. If no object is selected, the dialog displays general part attributes. If a 2D object is selected, the dialog displays the attributes for that object. If you have selected more than two 2D objects, the dialog is not available.

If the dialog cannot find the SMS_VIEWER.xml configuration file, it loads in read-only mode. This file is delivered to the [Product Folder]\SharedContent\StructManufacturing\SMS_SCHEMA\ folder.

While the dialog is open, you can select different objects to display their attributes.

Any changes that you have made to a contour, marking, or general object are canceled if you click on a new object before you apply the changes.

The values associated with the attributes displayed on this dialog fall into the following categories:

  • Text -Type any string of normal text.

  • Unit - Type a decimal number followed by a unit. If you type only a number, the software applies the default unit for that box.

  • List - Select a value from the list.

  • Read-only - You cannot edit read-only boxes.

Object Type

Displays the type (Marking, Contour, or General) of the currently selected object.

Bevel Category

Displays the basic bevel type (such as I, K, or Y) associated with the currently selected contour. This option is only available when you select a contour with a defined bevel.

Bevel Sub-category

Displays the specific bevel within a class, such as the one with a 20-degree bevel angle and a 2-mm root gap. This option is only available when you select a contour with a defined bevel. The default subtype is Auto, which applies a subtype based on the thickness of the part.

Grind Category

Displays the basic grind type (such as I, K, or Y) associated with the currently selected contour. This option is only available when you select a contour with a defined grind.

Grind Sub-category

Displays the specific grind within a class, such as the one with a 20-degree bevel angle and a 2-mm root gap. This option is only available when you select a contour with a defined grind. The default subtype is Auto, which applies a subtype based on the thickness of the part.

General Attribute Guidelines

  • This dialog uses the general attribute SMS_PLATE||THICKNESS to calculate predefined bevels on contours. Use caution when modifying this attribute.

Contour Attribute Guidelines

  • The SMS_EDGE||TYPE attribute is the most powerful attribute for a contour. If the SMS_EDGE||TYPE attribute is changed from one type to another, then attributes that are not defined for the new SMS_EDGE||TYPE are discarded, and attributes defined for the new SMS_EDGE||TYPE but not defined for the old SMS_EDGE||TYPE are added to the attribute set. Attributes that are common to both the old and the new SMS_EDGE||TYPE are preserved without change.

  • The SMS_BEVEL||TYPE, SMS_GRIND||TYPE, and SMS_PART_MARGIN_INFO||MARGIN_TYPE attributes similarly act as control attributes. If those attributes are set to “(null)” then the bevel, margin, and grind attributes are not present on the object or in the display. However, setting SMS_BEVEL||TYPE, SMS_GRIND||TYPE, and SMS_PART_MARGIN_INFO||MARGIN_TYPE to something other than null adds bevel, grind, or margin attributes onto the object.

  • If a contour has bevel or grind attributes, the following attributes display:

    ContourAttributeGuidelines Example

    <attribute> Type - Specifies the basic class of bevel or grind, such as I, K, or Y.

    <attribute> Sub-Category - Specifies the specific bevel or grind within a class, such as a 20 degree bevel angle and a 2 mm root gap.

    Bevel and grind types and subtypes are enumerated in the Part Editor default settings file and are defined in a custom VisualBasic project. For more information, see PREDEFINED_BEVEL_GRIND_CONTROL in the Structural Manufacturing Reference Data Help, or contact your product support specialist.

    When you select a bevel or grind type, the editor automatically applies the Auto subtype. This applies a bevel or grind based on the part thickness and possibly other attributes. You can override the Auto subtype by selecting another setting from the list.

  • Whenever the bevel, grind or margin attributes are modified, the bevel, grind, and margin symbols as well as any associated text boxes, are automatically updated.

Marking Attribute Guidelines

  • The SMS_MARKING||TYPE attribute is the most powerful attribute for a marking. If the SMS_MARKING||TYPE attribute is changed from one type to another, then attributes that are not defined for the new SMS_MARKING||TYPE are discarded, and attributes defined for the new SMS_MARKING||TYPE, but not defined for the old SMS_MARKING||TYPE, are added to the attribute set. Attributes that are common to both the old and the new SMS_MARKING||TYPE are preserved without change.

    For example, by default, the strmfg_platelocation_mark SMS_MARKING||TYPE contains the SMS_MARKING_PART_LOCATION||LOCATED_PART_NAME, SMS_MARKING_PART_LOCATION||THICKNESS_DIR, SMS_EDGE||PART_DIR, SMS_MARKING_PART_LOCATION||DECLIVITY, and SMS_MARKING_PART_LOCATION||MEASURE_DIR attributes, but the strmfg_general_mark SMS_MARKING||TYPE does not. Switching from strmfg_platelocation_mark to strmfg_general_mark causes those attributes to be discarded.

Annotation Attribute Guidelines

  • Annotations can only be edited when the Annotation Ribbon is active.

  • Annotations are edited by changing the values of text attributes using the Annotation Ribbon. When you click Apply, a new annotation is created with the updated attribute values and the selected annotation is replaced with the updated one.

  • Multiple annotations can be placed by selecting multiple objects of the same type.

  • Annotation properties inherit their properties from the currently selected object if the attributes from the currently selected object are compatible with the attributes from the current annotation type.

  • The geometry attributes can be edited by changing the SMS_ANNOTATION.xml file. Do not edit the geometry attribute names in the SMS_ANNOTATION.xml file for existing annotations. The names of the geometry attributes are used in the annotation rules, and changing the names can cause the rules to stop working.

  • Annotations can also be edited by changing a selected attribute's values directly in the Attribute Editor. You can also select an annotation object while the Attribute Editor is open. Click OK to regenerate the annotation object with the new values, update the attribute sets accordingly, and close the Attribute Editor. Click Apply to regenerate the annotation object with the new values and update the attribute sets, without closing the Attribute Editor. You can then make additional changes, click on another object to make additional edits, or click Cancel to cancel any unapplied changes.