Learn about Planning - Intergraph Smart 3D - Help

Intergraph Smart 3D Planning

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Intergraph Smart 3D
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Planning
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Smart 3D Version
12.1 (2019)

Learn about Planning

The Planning task lets you perform production planning and define the assembly hierarchy of the model structure by assigning light and detailed parts to blocks and assemblies. The assembly hierarchy, after attributes are assigned, is analogous to a production bill of material.

The software creates a default initial block enclosing all structure in the model when the Planning task is first used. This block is called B0 and is at the top level of the hierarchy. You create an assembly hierarchy containing the following:

  • Block - A block is a high-level assembly that is a spatial definition of a section of the marine structure. Blocks are created by splitting a volume and contain assemblies, parts, and/or child blocks created by splitting the block. A block is a child of the top-level block (B0), an assembly block, or another block.

  • Assembly - Collection of assemblies, structural parts, equipment, outfitting parts, and outfitting assemblies (such as pipe spools, HVAC, and so forth). An assembly is a child of a block, assembly block, or another assembly.

  • Assembly Block - An assembly block is a collection of blocks, assemblies, structural parts, equipment, outfitting parts, and outfitting assemblies (such as pipe spools, HVAC, and so forth) and is a child of the top-level block or another assembly block.

You define blocks by splitting and merging existing blocks. New blocks automatically contain all parts that are entirely within the boundary of the block. All parts that are partially within the boundaries are assigned by the software to a higher-level block that fully contains the parts. Parts that are automatically assigned to blocks are put in a folder called UnAssigned Parts. When you have manually reassigned all the parts to a subassembly or a neighboring block, the UnAssigned Parts folder no longer displays.

You must either set up the block assignment process to run continuously on a server, or activate it periodically for the automatic assignment of parts to blocks to work. For more information about the block assignment process, see Block Assignment.

With the Manage Block Intersections command, you can control the parts that intersect block boundaries. You can reassign parts to any of the intersecting blocks or split intersected parts using the dialog box.

You define assemblies and assembly blocks by selecting the child objects, and then selecting the parent assembly, assembly block, or block.

You can drag objects to any block or assembly in the Workspace Explorer, even if the part is outside of the boundaries of a block.

You can assign properties such as Workcenter, Production Equipment, Assembly Stage, and Type to blocks and assemblies. You define the allowed properties in the Planning reference data. You can also define the manufacturing orientation of an assembly or block.

The assembly sequence lets you define the building sequence of blocks and assemblies in a workcenter or the dock. You can also manipulate the model view using commands in both the Planning and Common tasks.

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