IJUAhsShieldShape::ShieldShape
Specifies the name of the shield. The shield name is required for the shield to be drawn. For more information on shield shape details, see Shield Shape.
IJUAhsMulti7::Multi7Qty
Specifies the quantity of shields. Shields are not shown when Multi7Qty is set to zero.
IJUAhsMulti7::Multi7LocateBy
Specifies the location of the Shields. Individual shields can be located in two ways.
1 - Relative to Center of the group
2 - Relative to Edge.
The exact meaning depends on the quantity of shields. This value can be 0 (nothing), 1 (center), or 2 (Edge).
IJUAhsMulti7::Multi7Location
Specifies the distance for exact location of the shields depending on Multi7LocateBy and Multi7Qty. This value can be either a distance to the edge, or a center-to-center spacing. For more information on multi position details, see Multi Position.
IJUAhsShieldOffset1::ShieldOffset1
Offsets the shield(s) along with the sloped pipes.
IJUAhsShieldLength::ShieldLength (Override Property)
Specifies the length of the shoe shield which overrides the Shield Shape Length1, Length 2 and Length 3 properties.
IJUAhsShieldLengthSel::ShieldLengthSel
Specifies the codelist value for the length of the Shield.
The following values are supported:
1 = Auto - based on the length of the Shoe
2 = Input - based on the input from the occurrence.
IJUAhsShieldLenOvrHng::ShldLenOvrHng
Specifies the overhang for the Shoe length. If the codelist value of IJUAhsShieldLengthSel::ShieldLengthSel is 1, then the length is based on the length of the Shoe. You can specify overhang and the IJUAhsShieldLenOvrHng::ShldLenOvrHng attribute controls the overhang.