Shield Properties - Intergraph Smart 3D - Reference Data

Intergraph Smart 3D Hangers and Supports SmartParts Configuration

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Intergraph Smart 3D
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Reference Data
Smart 3D Version
12 (2018)

IJUAhsShieldShape::ShieldShape

Specifies the name of the shield. The shield name is required for the shield to be drawn. For more information on shield shape details, see Shield Shape.

IJUAhsMulti7::Multi7Qty

Specifies the quantity of shields. Shields are not shown when Multi7Qty is set to zero.

IJUAhsMulti7::Multi7LocateBy

Specifies the location of the Shields. Individual shields can be located in two ways.

1 - Relative to Center of the group
2 - Relative to Edge.

The exact meaning depends on the quantity of shields. This value can be 0 (nothing), 1 (center), or 2 (Edge).

IJUAhsMulti7::Multi7Location

Specifies the distance for exact location of the shields depending on Multi7LocateBy and Multi7Qty. This value can be either a distance to the edge, or a center-to-center spacing. For more information on multi position details, see Multi Position.

IJUAhsShieldOffset1::ShieldOffset1

Offsets the shield(s) along with the sloped pipes.

IJUAhsShieldLength::ShieldLength (Override Property)

Specifies the length of the shoe shield which overrides the Shield Shape Length1, Length 2 and Length 3 properties.

IJUAhsShieldLengthSel::ShieldLengthSel

Specifies the codelist value for the length of the Shield.

The following values are supported:

1 = Auto - based on the length of the Shoe
2 = Input - based on the input from the occurrence.

IJUAhsShieldLenOvrHng::ShldLenOvrHng

Specifies the overhang for the Shoe length. If the codelist value of IJUAhsShieldLengthSel::ShieldLengthSel is 1, then the length is based on the length of the Shoe. You can specify overhang and the IJUAhsShieldLenOvrHng::ShldLenOvrHng attribute controls the overhang.